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Recoil is another good example the recoil system is very strong in Siege. It’s making some changes like that, while still maintaining the same iconic weapons that the Operators all have Mute still has his shotgun and his Uzi, and we didn't change that, but their tuning has been adjusted.
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We wanted to create more of those moments. Some of the most interesting moments are, like, “oh, I'm down! Come save me before I bleed out!” But then the other team is like, “it's a trap!” And they're waiting for your teammate to come and try to save you. In Siege, you can be revived by another player. That's still a really fast time to eliminate, but it's a little nicer, and a little more forgiving than in Siege.Īlso, we have guaranteed DBNO – down, but not out.
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It takes about 50% longer to take down an enemy in Rainbow Six Mobile than in Rainbow Six Siege. Two quick examples: One is that we want time-to-kill to be a bit slower. And as I mentioned earlier, we’re trying to expand the audience quite a bit. JS: We do want a little bit of a different balance, mostly for approachability. Is your goal to recreate that balance, or will Rainbow Six Mobile have its own? Rainbow Six Siege has been through some seven years of refinements and balancing. It's starting off like Rainbow Six Siege, but it'll evolve very much into its own thing. And looking toward the future, there's a reason it's not called Rainbow Six Siege Mobile it's called Rainbow Six Mobile, because it is the mobile representation of the entire Rainbow Six brand. We're adding more onboarding into the game, and different in-depth Operator unlock and progression systems. The maps are roughly the same maps there's a bit of destruction that's been changed, and other little things have been optimized for mobile – like removing ladders, because they don't really add that much to the mobile game there are other ways to get to different spots, and they just add more complexity to navigation.īut then we're trying to expand in a lot of places, which is why I'd say it's not just the same thing. Not all the Operators that Siege now has in its roster, we’ll have more to share on the exact Operators closer to launch. First, it’s like the full-fat version of Rainbow Six Siege that everyone knows and loves – the Operators, their abilities. Is Rainbow Six Mobile a re-creation of the Rainbow Six Siege experience on mobile, or will it be something completely new? Players looking to try Rainbow Six Mobile early or get the latest updates can sign up for upcoming tests at in the meantime, we sat down with Swan to chat about the process of bringing tense, high-stakes, close-quarters shooter action to mobile. That’s just the beginning, says Creative Director Justin Swan. The action is streamlined for mobile, but the gameplay is far from simplified players can smash holes through destructible walls (or reinforce them), customize weapons and loadouts for familiar Operators, and deploy their unique gadgets. Featuring voice chat (along with a single-tap ping system), and cross-play between iOS and Android, Rainbow Six Mobile’s 5v5 matches unfold across such familiar maps such as Border and Bank, with a variety of game modes including Bomb and Secure Area.
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Rainbow Six Mobile is coming to iOS and Android devices, adapting the tense, tactical firefights of Rainbow Six Siege into a free-to-play mobile package.